Thursday, 11 October 2012

Sock Monkey Mania

Hello again blog, sorry I neglected you over summer... again.

So I'm back in Wrexham for my third and final year at university. I moved back up here a few weeks back before university actually started so I could hang around with my housemates and just mong out in general. 
Since I've returned I've already been taught an unforgettable and priceless skill, that skill being how to make sock monkeys!

Sock Monkeys/ Animals are stuffed animals made from a pair of new socks, creating a cheap but effective toy or gift for someone. Being the cool kids that we are, me and my fellow housemates all made a sock monkey, although seeing as i have a lot of friend's and family's birthdays in October, I decided I'd make quite a few more... Below are the photos - prepare to be amazed (or not).


This was my first attempt at a sock monkey and due to the psychedelic pattern of the sock, it has earned the name: 'Hilda the Drug Monkey'. Although she looks creepy as hell, I'm proud that I managed to create her with absolutely no sewing experience. Although to be honest I was pretty much sitting on my housemates lap whilst she spoon-fed me the instructions. My next sock monkey was a drastic improvement.
Production Photo
Finished Monkey
Like I said before, I think this monkey is already a drastic improvement. I was much happier with this monkey not just because it looked better but because I had also done this one all by myself. This monkey was sent off to my little sister for her birthday and apparently she liked it so much she now takes it to bed with her :)


This monkey was a present for my mum for her birthday just two days after my sister's so my skills improved quite quickly. Although not particularly visible, the stitching on this monkey was neater, the mouth was sewn on straight and he was stuffed a bit better.



Latest compared to First
My most recent creation is probably my best so far and went to my good friend Amy for her birthday. As you can see, my most recent monkey looks much better than my first attempt (even if it looks like a dog) and although these toys aren't exactly video game art, they are still pretty creative and gave me something to do this last week, but with no more birthdays in October i doubt I'll be making anymore of these little guys anytime soon, so expect more conventional art soon!

Tuesday, 15 May 2012

Game On! Final Pieces

My Game On brief is done for this year and i have produced three final pieces. Previous posts have shown the process of designing multiple dresses, weapons and characters for my final pieces and ultimately i chose to just focus on three costumes and weapons and will carry the characters and other dress/ weapon combinations through to my final project next year. Below are screenshots showing the process i went through to create my three finished pieces and the finished pieces themselves.
First I scanned my images in and outlined them in Corel Painter
I then coloured all of these pictures using the same programme
I then added the character turnarounds and the a large circle
The circle contains a hint of the environment the dress would feature in
And now for my final pieces for the Game On project:
Overall i am pleased with my final pieces, these were some of my favourite weapons and dresses i designed and i think they all work well together. The first dress would be worn in a journey to the underbelly of a giant laboratory thus the bio hazard sign behind the character. The second dress is an aptly names tulip dress that would be seen in the forest zone and the scythe seemed like a perfect weapon choice for cutting down overgrown foliage. The third design sees a nautical themed outfit with a huge anchor as a weapon, the anchor is one of my favourite weapons as the idea of whacking your opponents with an anchor somehow amuses me! There were a lot of designs that are not present here but can be seen in older posts, these designs aren't forgotten and will be featured in my next big project.

Originally i had chosen to focus on three to four characters and do finished pieces of them in fight scenes or posing but after the introduction of the different outfits and weapons i decided to focus on them instead. This is why the character above does not have any facial features other than lips, i wanted the outfit to be the centre of attention as the character will play a big part in my next project anyway. This way it looks more like a fashion design which is the look i was going for.

Although the images could be better, i am pleased with them as i am still getting used to Corel Painter and it was being a real pain to work with - constant crashes, ridiculously complex ways of rotating or resizing shapes... it left me highly irritable. However, Corel Painter is a programme i will conquer and i am still only a beginner so i can only improve.

I feel this project has taught me a few things:
  • A better understanding of Corel Painter and digital painting
  • I had to draw a woman from life for the first time since last year all we had was a male model - it is unbelievable how helpful even fifteen minutes with a female life model was
  • How to develop a basic story into an interesting one with lots of characters and twists
  • How to draw a wider variety of costumes that range from highly imaginative to functional
  • How to develop my style and improve on it
  • How to transfer my sketches into digital art - i seem to have a really big problem with transferring my sketches into digital art and making it look good, and i feel this process has improved my capabilities
As the end of this project marks the end of year two at university this blog will probably be a little inactive for a while, but with my recently acquired equipment - Corel Painter, my scanner and bamboo tablet, i hope to practice a lot over summer and hopefully return more skilled in digital art in September.

Thursday, 26 April 2012

A Serene Sculpt

A good friend of mine has recently got into digital sculpting and he volunteered to do some free sculpting for me, of course i agreed to this and he quickly started work on Serenity, the main character for my project. He thought it would be a bit of a challenge since my style is so different to his but he didn't see this as a set back, more of a chance to improve his own scultping skills by experimenting with other peoples ideas. Although the sculpt isn't finished yet i am happy with the results so far and am enjoying this mini collaboration. Here a few screenshots he's taken so far so you can see how the sculpt is coming along.
The concept for the sculpt, Serenity, my protagonist.
Here's a link to his blog if you like what you see: Staurt's Blog

Snapshots

As an opportunity to show how i can work with different types of media, i have decided to upload a few photos I've taken over the last few months, although there are not many of them, i like them all nonetheless.
 This is a lucky photo of some of my pets. I managed to catch Anya as she looked right down the lens of the camera, simple but pretty darn adorable.
 We have a habit of drawing faces on our eggs in our university house. This was one of those eggs. He was also my favourite. When the time came to finally cook him and i cracked his head open, and it cracked perfectly. He looks, confused and slightly deranged but mostly, he looks like he was betrayed...
 Although i can't take credit for the actual graffiti, i found this piece on a garage door in Bristol, there was something about it i really liked, instead of the usual swear words and tags left by thugs, this graffiti is actually artistic and happy looking. Luckily i was there to get a quick snap of it.
 This is my childhood friend getting married, amongst the crowd of happy snappers trying to get a good angle i managed to take this picture which I'm really pleased with, I added the sepia effect later but i think it really makes the photo better, there is an now an old fashioned charm to the photo that wasn't there before.

Well there we go, they were the few photos I've taken recently, hope you liked them. I'll leave you with one final photo that i really liked, at first i thought it was a little childish, but what the hell, this is my blog and i find it funny!

The Pokémon Story - A Look into the Games Industry

This post will be dedicated to finding out about the games industry and will focus heavily on the success of the Pokémon series. Before I start actually talking about the franchises success, let me just explain to you what exactly Pokémon is about, just in case you've been living under a rock for the past decade.

Pokémon takes place in a fictional universe that is very similar to our own with the main difference being that humans share the world with not only animals, but other creatures called Pokémon. These creatures can vary in shape and size and they all have a type. So for example, a Pokémon that lives in the sea will probably be a water type, the same as a Pokémon that lives underground is probably a ground type. All Pokémon have different names as well, to help differentiate the 500+ creatures and make them more memorable.
Pikachu, the mascot of the Pokémon franchise
These creatures can be captured and tamed with the help of a Pokéball - a contraption that catches a weakened Pokémon. These Pokémon can then be used to battle other Pokémon, although this sounds barbaric and very similar to cock or dog fighting, the Pokémon enjoy the activity and it is regarded as a competitive sport in the Pokémon universe. When a child turns ten in this universe, they are given the opportunity to become a Pokémon trainer and travel the world in search of Pokémon to train.

The Pokémon universe was created by Satoshi Tajiri in 1996, who was an avid insect collector as a child, this gave him the idea for Pokémon. Satoshi Tajiri already owned a game development company with his friend Ken Sugimori called Game Freak and together they designed and created 151 different creatures for a role playing Game Boy game called Pocket Monsters (Pokémon). These original games came in two colours, red and green, distinctly different by the Pokémon you could catch in each. This meant if you wanted to catch all 151 Pokémon you would have to trade with your friends. The player was given the incentive to 'become a Pokémon master' by training and evolving their Pokémon into stronger Pokémon and beating 8 Pokémon gyms, which each housed a particularly strong opponent and then eventually battling the elite four, who were regarded as the worlds finest Pokémon trainers. 
An example of a Pokémon's evolutionary line
Instantly the game was a success and two newer, more defined versions of the game were asked for by Nintendo that would be fit for sales in the rest of the world. Thus Pokémon Red and Blue were created.
Pokémon Red and Blue
These games were praised by critics and received mostly positive reviews. The Games were also ranked third in a countdown of best games for the Game Boy. The success of the game was seen as the innovative idea and addicting game play. The multiplayer aspects of the game that included battling and trading Pokémon was also praised and proved to be very popular with children who would battle their school friends. The success of the games was also attributed to the unique appearances of the Pokémon and the chance to define who you were by the Pokémon you chose. It gave children a chance to express themselves and gave them a feeling of individualism. Soon an anime and manga series were being made and a feature length film was in the works. After such a success, it was inevitable that the series was going to continue, and it did, with the release of Pokémon Gold and Silver.
Mew, the last of the 151 original Pokémon
Pokémon Gold and Silver
Gold and Silver were released in 1999 and were highly anticipated games that had a high bar to beat, but the fans were not disappointed with this second instalment. Another 100+ Pokémon were introduced, some evolutions of older Pokémon, some prevolutions of Pokémon, but mostly brand new species. as well as new Pokémon, the game took place in a different region to the first, the 'Johto' region, before the second installment of games the first games region didn't have a name, but it was referred to as the 'Kanto' region from Gold and Silver onwards.
Magcargo, a second generation Pokémon
 Pokémon Gold and Silver provided a lot of new features for players, for example the game was now in colour as it had been made for Game Boy Colour, the game featured a day and night system with certain Pokémon only appearing at certain times of day, a radio and mobile phone system were incorporated so you could listen to in game music whenever you liked and call up beaten trainers for rematches, held items were introduced to give you the edge oer you opponent in battle, a wider variety of pokéballs became available and the chance of encountering ultra rare 'shiny' Pokémon was introduced. Reception of the game was very positive and sales beat Pokémon Yellow's (the collector's edition of Pokémon Read and Blue) record sales. And so, another instalment was planned.

 Pokémon Ruby and Sapphire
The third generation of Pokémon, Ruby and Sapphire were released in 2002/3 and were set in the Hoenn region. This region was a particular favourite of mine which is why it surprises me that these games were the first received with a more negative reception. Fans were angered that they could not recover their Pokémon who they had become attached to from their Red, Blue, Crystal and Gold games, this was due to Ruby and Sapphire being switched over to Nintendo's newer console the Game Boy Advance which didn't have the ability to let the newer and older games interact with each other. However, the games received positive reviews and continued on in the list of Pokémon successes, becoming Game Boy Advance's biggest selling games. Nintendo then began planning the next Pokémon instalment.
Mudkip, a third generation Pokémon
Pokémon Diamon and Pearl
Diamond and Pearl were released in 2006 and welcomed players to the Sinnoh region. This game was more risky than others before in terms on sales in the west as most children who had grown up with Pokémon were now young adults and there were fears that not as many people would buy the games. However, these games were also big successes and were praised by critics for the use of the dual screen functions of the Nintendo DS, the newest console from Nintendo. The bottom screen could run applications found in game that ranged from a stop watch to a Pokémon happiness reader.
The bottom screen, currently set on the time application
However, some reviewers felt that the series was getting old and running out of ideas, and although the game play was still engaging, the story was lacking. Despite this Diamond and Pearl were the best selling opening week Pokémon games before Black and White. After the success of this game and wanting to improve on the game's story, another generation was announced.

Pokémon Black and White
Black and White were released in 2010 and take place in the Unova region, so far they are the most recently released games. These games include a much bigger more interesting story than the other games and so far is the only game that gets a sequel - Pokémon Black and White 2. This was probably a response to the critics negative comments on previous games lack of story, this change in direction is refreshing to see as the company has actually listened to people's opinions and changed. There are countless game franchises that refused to adapt and are now non existent. Black ad white brought a new battle system into play, the triple battle, along with an extra 150 Pokémon. It also has a lot of hours to offer as the story continues after the completion of the elite four, so much so that getting to the elite four is only half of the region, the other half contains much more.
Purrloin, a fifth generation Pokémon
Black and White was created to look much more urban than previous games, the cities actually looked like cities and were full of people, there were bridges that with cars going past, skyscrapers and modern architecture. This is because the Unova region isn't set in Japan like the previous games, it is set in New York. This was because these games wanted to include a different example of living, multi-ethnic groups and a different examples of communities. It also answered the question many fans pondered which was what is the rest of the world like and did they even have Pokémon. Critics praised this game and it received higher rating than previous games, the story was engaging and the Nintendo DS was being pushed to its limits graphic wise, it is interesting to note that this is the first game in the series to be on the same console as its predecessor Diamond and Pearl, however, the graphics were greatly improved in Black and White and the games took advantage of the current 3D boom and included many three dimensional structures such as bridges and harbours.
Vanilluxe, a fifth generation Pokémon
The sales of the Pokémon series so far are as follows:

Red/Green/Blue: 20.08 million copies
Gold/Silver: 14.51 million copies
Ruby/Sapphire: 13 million copies
Diamond/Pearl: 14.77 million copies
Black/White: Undetermined

These sales figures alone are astonishing but when you take into consideration the follow up games, the collectors editions and the spin off games the sales are over 200 million copies, and that figure rises everyday. Pokémon is the only behind Mario in the total amount of games sold ever and i hope one day it does overtake. Mario always looked so smug.
Politoed, a second generation Pokémon
The Pokémon series is one of the biggest success stories known to not only the gaming world but the media world in general. A small idea sparked a huge trend, inspiring and captivating millions of people around the world. Even after ten years the series is going stronger than ever and expected to continue far into the future. Although original fans may still only love the original 151 Pokémon, new younger fans have grown up with newer generations and so the newer generations are enjoyed by roughly the same audience as the first generation. Game Freak has taken on board criticism and adapted to a new style of Pokémon game that not only promises us the same fun we have come to expect from a Pokémon game but also gives us a meaty story to bite into.
Ralts, my favourite Pokémon
The Pokémon series has always really inspired me and the story of how such a simple idea snowballed has always fascinated me. Although i understand it is foolish to expect the same results from your own idea, you can still hope that it will achieve just a fraction of the success that the Pokémon series has enjoyed. I think that Pokémon is timeless and ten years down the line children and adults alike will be enjoying Pokémon games, and maybe even a few decades after that too, who knows?

Tuesday, 24 April 2012

Do the Mess Around

Although I've already posted a few images that i have completed with the aid of the digital painting programme Corel Painter, i thought it would be nice to post a couple of mess arounds that i did that i thought were particularly effective and nice to look at. The images are very simple and easy to create, just painting a few different shades of colour on a blank canvas and then using a blending tool to creating cool swirling patterns. I did this until i was happy with the look of the painting and like i said, the results are quite pretty.
I think the red, purple and green patterns look the nicest but i felt it would be a shame for the pink and blue ones to waste away on my memory stick before getting looked at. Hope you enjoy looking at them as much as i enjoyed making them.

I Can - Illustration Opportunity

To further my personal development, i decided to help a friend out with one of her assignments. She is on a child care related course and works with children with a wide variety of special needs. Her assignment was to create a book for these children with fun illustrations and a simple storyline to keep their attention. Jenny (my friend's name) decided to focus on the positive and create a book expressing that special need children can do a lot of things other children can do, entitled 'I Can'.

We sat down one afternoon and discussed what exactly she wanted me to do. I was instructed to draw pictures depicting four activities, painting, playing football, singing and playing dress up being done by a group of special need children and average children. Here are some rough ideas for the style we came up with.
Originally we decided on the second design, a cutesy depiction of the children. However, this proved to be difficult as only certain characters worked in this style. So with Jenny's permission I tweaked the designs to show a wider range of ages amongst the children which i feel worked much better. Here are the final designs:
Although i had some trouble with the digital art programme i was using (Corel Painter), i think the pictures turned out OK. I was unable to alter the pictures as much as i wanted due to my inexperience with the programme but i am learning more on it everyday so soon enough i should be much better.

Overall, i am happy with the outcome but the whole project proved to be pretty stressful due to the new programme confusion combined with my hand's frustration at not drawing in the same style i usually draw in. However, Jenny was happy with my contribution to her project and i was happy i could help her and she reassured me that aesthetically her project stood out from the rest, which i was very pleased about. (Good luck with your grade Jenny!)