Tuesday, 20 March 2012

More Dresses!

After a lot of pages of dress designs (too many to put on this blog!), I have come up with a few dresses that i and others like. I've tweaked a few of the designs and thrown in a weapon to occasionally to see how the final outcome would look. There are also some environmental doodles - an icy landscape and a floating tree. Enjoy!
An icy scene with a snow coat dress design
A floating tree and rock in a destroyed world
 I asked a friend to pose for me so i could get the positioning right for a few of the more complex poses and it was really useful. A few of the poses are really strong in my opinion.
 Below are some ideas for poses i got from the sketched poses of my friend above. I especially like the axe pose, although i think the actual axe itself needs to be modified.
Maybe more to come!

Thursday, 8 March 2012

Creative Futures - Day Three

Building a Portfolio- Jason Minsky

This lecture given by Jason Minsky, a glass blowing, TV advertising, photographing, sculpture building wonder kid, focused on how to build a portfolio and become more desirable to potential employers. He encouraged us to try new things and never turn down an opportunity, to work hard for what we want and to be open to new ideas. He gave examples of how he had gone to university to study glass blowing yet whilst there met a blacksmith and started another course at the same time to study both subjects, resulting in him being a qualified glass blower blacksmith and being able to make sculptures and furniture.

He also advised us to believe in our work, but to only send the best of it in a portfolio. Instead of sandwiching a weak image between two strong ones just get rid of the weak one. This advice, although good intentioned, seemed to fall on deaf ears as sadly Jason Minsky doesn't seem to be a natural speaker and his words lost meaning, and the attention of his audience. A fair amount of his lecture had been recycled information we had previously heard earlier in the week - although this wasn't his fault, just unfortunate that the audience had already heard it.

On top of this his portfolio was not very captivating, being mostly furniture designs, photos of rugby players doing unusual things, seemingly pretentious gallery installations and abstract pieces that nobody seemed to be interested in. I feel like i learnt nothing in the shape of actually building a portfolio like the lecture advertised, however, his advice was useful on being open to anything, and if this advice was being given earlier in the week too, then it must be good advice.
Two of Jason Minsky's pieces of 'art'
This concluded my week of lectures as after this the lectures got much more animation, fashion and sculpture based. This week was ultimately very good and interesting, with a lot of useful insight and advice being offered. It gave me a chance to see what industries were like and reassured me that there are many different paths i can choose, inside and outside of the games industry. Although there were some lectures that were much less useful that others, the creative futures week event was much better than last year as there was a wider variety of lectures to attend and more game related ones than last year, which seemed to only focus on sculpture and fine art.
     The lecture that provided me with the most advice and inspiration was definitely the character design lecture given by Jonathan Edwards who had created his characters from mere doodles and now they were dolls and toys, being sold for high prices. It made me think that if he can do something like that, then perhaps i could too. Other useful lectures included John Allison's lecture on comic books and Karen Cheung's lecture on freelance animation. Both these speakers were very inspiring and i took away a lot from their lectures too, from Allison's, the need for perseverance, and from Cheung's, the importance of humour and friendhsips that she swears have gotten her jobs other people were more qualified to do.

Creative Futures - Day Two

After Your Degree: The First Steps - David Boydell

On the second day we were given a lecture by David Boydell, a former student of Glyndwr University who had gone to work in the games industry as a concept and 3D prop artist. He explained that whilst at university he had learnt a variety of skills including digital sculpting, 3D modelling, synopsis writing (world creation) and how to work with game engines such as Unity. He showed us a few bits of his artwork but unfortunately he did so very quickly and it was hard to appreciate the effort that had gone into them.

He expressed how important it was to practice your art and develop your style, yet still be able to alter it if it isn't suitable for a particular client. Sketch books were vital and should be taken to job interviews as they show how you express yourself, although he advised us that we should keep a neat sketchbook and a messy one. Digital art is important and is key in the games industry at the moment so knowledge on how to use it is key. He also explained that experimentation is always good and that a wide variety of media in art shows a diverse artist who can adjust easily.

Another major part of Boydell's lecture was the importance of networking. Facebook, Twitter, Tumblr, Deviantart and Google+ were especially useful when trying to establish yourself whereas business cards get lost and are forgettable but should not be dismissed.
Boydell then ended the talk with a quote from Confucius, "Choose a job you love, and you will never have to work a day in your life"

Getting a Job - BBC

This lecture was given by an employee of BBC Wales who told us the story of how she climbed the ranks of the BBC. She explained that she left education without any real plan and joined the BBC on a whim. Apparently back then the BBC was much more versatile and you could work in several departments on very different projects. She was flexible with her schedule and took any and all opportunities that came her way.
Other than the advice to be flexible there really wasn't much else to this lecture, it seemed a little miss sold too as the only opening in the BBC  she mentioned were either very small roles or a prestigious internship where you have to be the best of the best. On the whole, a rather unhelpful lecture.

Character Design - Jonathan Edwards

Jonathan Edwards was another ex student who came to talk to us about his success after university. Edwards began his successful career completely by accident after doodling in a sketch book. Two separate doodles merged together on the page looked like they had been drawn together - a trench coat with legs and arms, and a squiggly cloud as a head. Realising the potential behind the character he created Inspector Cumulus, an inspector with a cloud for a head.

He uploaded an image of the character and it was received well by other bloggers and readers until it was suggested that he make a toy of his creation. He teamed up with Crazy Label, a Chinese toy manufacturer who sent him several prototypes of his character. He expressed the importance of not being scared to ask for adjustments to be made - it is your product, if you are not happy with it then change it! The toy was then made how Edwards had envisaged it and was a hit with fans.
Edwards' next business venture was also an accident. His partner Louise Evans (now known as Feltmistress) was a seamstress and after flicking through Edwards' sketchbook, decided to make one of his characters out of felt. Together they made a few of these felt plushies and quietly sold a few dozen through a friend's shop. However, the couple's big break came when they were tweeting to one another on Twitter about creating felt toys of old celebrities. One celebrity they mentioned happened to be hosting London fashion week that year and saw her tweet. She commissioned a series of fashion inspired felt toys for fashion week. This got the ball rolling and a window display for Selfridges and a trip to a Japan were soon on the cards. Now Edwards' and Evans' business is booming and look like it will stay that way for some time.

This is by far my favourite lecture, it was inspiring and showed how such a simple idea and a series of chances can really change your life in such a positive way. I would definitely advise taking a gander at their website here!

Creative Futures - Day One

This week was Creative Futures Week at my university which for anyone who doesn't know, is a week of lectures given by professionals in a few specific fields relevant to your subject. However, before the week officially started we had opening speech about business and how to be an entrepreneur by Shakespeare professor Michael Scott.

Opening Address - Michael Scott

Michael Scott has made a name for himself through his school book about the life and plays of Shakespeare that are still being sold today - and still making him money. The opening lecture started with Scott listing professions: pimp, landowner, poet, play write, money lender and all around businessman. These all belonged to a famous man who we had all heard of apparently. After a few moments of silence from the audience, Scott surprised everyone as it turned out to be William Shakespeare.
Not so innocent now, is he?
A brief history lesson followed, explaining that Shakespeare had come to work for a theatre as a write for a James Burbage. Shakespeare would apparently steal other people's plays, either from history or other writers at the time, slightly change them and then present the work as his own. He soon discovered that tragedies, comedies and historical plays were the most popular for the audience at the time. Shakespeare's life was going quite well until 1596 when his only son dies, soon followed the following year by his good friend and theatre owner, James Burbage.

Burbage's death caused his theatre's (aptly named 'The Theatre') star Will Kemp to leave. Whilst Burbage's son and Shakespeare attempted to make The Theatre more popular after losing its most famous actor, Kemp gave the theatre a bad name and told others not to visit out of spite. Eventually the theatre gained such a bad reputation that Shakespeare and Burbage moved the entire theatre to the other side of London by boat down the river Thames and re branded it 'The Globe'. Soon, after an act of sabotage by another group of play writes, 'The Black Friars', The Globe's biggest competitor came onto the market and was bought by Shakespeare,who then had the monopoly of theatre production in London. After becoming a rich man he returned to his hometown and bough the second biggest house there and became a money lender and land owner.

This story isn't what most people would expect when learning about Shakespeare but it is apparently the truth. Michael Scott emphasised how much of a businessman Shakespeare was, how he always looked for opportunities and investments and advised us to do the same - just without the plagiarism. This lecture was quite interesting and thought provoking considering Scott was only filling in for another lecturer who had fallen ill. You could tell how passionate he was about his subject and it was refreshing to see.

Design Week - Angus Montgomery
The second lecture we had was about inspirational design and individuality in design. The lecturer, a journalist and editor of design week, emphasised how he was jealous of designers as they were so creative and had so much potential. He showed us how design can reinforce a campaign and deliver a message better, for example Body Shop's campaign to stop human trafficking was very successful due to the branding and managed to change seventeen countries laws on trafficking.
Another design that had become very successful was for attractive and stylish energy saving light bulbs called 'Plumen' light bulbs. They resemble flourishing plants and explosions of twisted shapes. Although i think they are rather ugly i can see the appeal- people don't particularly like energy saving bulbs as they aren't as bright as regular bulbs and yet you still feel guilty if you don't buy them, whereas the Plumen bulb is a talking point, more interesting looking than a regular bulb and you should feel happier buying and displaying it.
A final example was a  mapping system by Pearson Lloyd for hospitals that explained the different stages of treatment and an estimate on how long each step would take. This was introduced as patients who has been waiting in A&E often became stressed and violent with members of staff as they felt they had been forgotten or that it was taking too long to get checked out. This struck me as a very good idea as i have been to A&E before and had to wait around four hours as my injury started to slowly look worse and it was very stressful.
This lecture was quite inspirational as it showed how design can really make a difference in a lot of everyday situations and problems. Instead of being told the industry was already overpopulated, this was an optimistic lecture that focused on the possibilities.

Making A Living From Comics - John Allison

My next lecture was given by John Allison, a graphic novelist and web comic artist. He explained how he fell into his job rather than pursed it. Although he had always had an interest in writing comics for newspapers he wasn't successful in finding a job with one. He kept drawing though and started to post his comic strips online. Eventually he got an office job but after developing a very small following online, he kept posting comics as to not disappoint.
As his fan base grew he started to use different techniques with his comics like using software and other medias of art for example. Although he lost a few fans each time he changed his style, he believes it was crucial to find a suitable and comfortable style to draw in.  He then created his popular series 'Scarygoround'. This series occupied and interested him for a few years but eventually he grew bored with the idea and ended the series, wanting to focus on something he could actually sell and new comic 'Bad Machinery', an offshoot of Scarygoround was born. He repeated to us that he lost a lot of fans when he did this, but it was essential.

His parting words were a few direct and to the point bits of advice:
  • Exposure is meaningless
  • Keep learning and exploring new ideas
  • Be a pain about payment
  • Be careful what you sign
  • Make lots of contacts
  • Business cards get thrown away
  • The less money a customer is paying, the more difficult the outcome will be to achieve
  • Fake mistakes so you can easily correct them later yet keep your original ideas
This was one of my favourite lectures of the week as it was truthful and insightful and very different from other lectures. Also Allison's brilliant sense of humour and passion for his work really shone through.

A Freelance Career in Animation and Illustration - Karen Cheung

Karen Cheung studied Zoology and Natural Science but received more recognition for her anatomical sketches than her actual work. She took this as a sign and after finishing her course she started an Illustration and Animation course and excelled in the subjects. Her short animated film 'Headache Hotel' provides a quirky and imaginative look at what could cause a song to get stuck in your head. Headache Hotel was shortlisted and entered in a few animation festivals in a number of countries.

Cheung found success again with her children's book 'Sheelpless', which was originally turned down from every publisher she approached, however after being entered in and later winning the McMillan Children's Book Award publishers were swarming around her but sadly a publishing contract couldn't be agreed on. This gave us some confidence and told us to believe in our ideas, even if some people turn them down they could still be very good ideas with a lot of potential.
After finishing her second degree she found an agency named 'Jelly' who she credited for giving her most of her work. She emphasised how important it was to form a good relationship with your agent so that they will want to find you work. She also explained how if your agent isn't getting you any work, then they need to be ditched.
Karen Cheung's quiet exterior hides a good sense of humour
Struggling to make enough money Cheung got a job with 12foot6, a design company, who she said were like a small family to her as she got on with them so well and just slotted in. However after a couple of years she left the company to pursue freelance work. Her parting words were to trust yourself, work hard and make friends as they are invaluable, be thick skinned and brave as you will receive a lot of rejection and get yourself out there on blogs and websites.

Thursday, 1 March 2012

The Lost Zeppelins of America... and More!

We have been given a very small and simple assignment to do while assessments are taking place at university. This assessment involves us scouring the Internet for images and pasting them onto A4, these images have to belong to the same topic and we have been asked to research six separate topics. These topics can be whatever we want them to be and should be things we find interesting or important, and so i have decided to make my image boards on: Lost, Knowledge, Zeppelins, Imagination, Gaming and America! I will upload the image boards as i do them so expect this post to grow over the next week.

LOST:

Lost, AKA, the best television show ever made. I knew i would be obsessed with lost ever since i saw the UK promo trailer back in 2004. At the time my mum thought it looked too scary for me to watch (being only twelve or so at the time), but i managed to convince her to let me watch it and I have been a fan ever since. I decided that the best part of Lost for me was the vast number of characters and their relationships, and so i decided that is what my image board would show.
ZEPPELINS:

This is a strange thing to be interested in as zeppelins are a thing of the past, a mode of transport that died decades ago and that a lot of people today don't even know existed. However, i do know they existed and have become rather fascinated with them. These graceful giants use to float through the sky in the early twentieth century and delivered mail internationally. Soon they developed a following amongst the public and zeppelins become known as the way to travel in style.

In 1929, the Graf Zeppelin was used in a groundbreaking circumnavigation of the globe. It was the first mode of transportation to carry a woman and passengers around the world. Although zeppelins are man's safest mode of transportation ever made (there were zero deaths until 1937), the craze of airship travel was ended after the crash of the Hindenburg which killed thirty six people when it caught fire attempting to land. I feel sorry for the zeppelin, it was an amazing mode of transport unlike any other seen before yet its life was cut short by one disaster.
AMERICAN LANDSCAPES:

America has appealed to me for a long time, something about how so many different environments are all part of one country is almost unbelievable yet America has sandy beaches, dry deserts, snowy regions, tropical islands and vast fields of crops. I also like the idea of fifty mini countries all joining together to create a strong united country . I would like to visit America one day and see the variety of landscapes it has to offer, just one look at the images below is enough to make you want to visit!
COSTUMES:

If you have seen my work before you will notice that my characters are usually quite extravagant in the way they look, either in their features or clothes. It is no surprise then that another influence of mine is costume. Below are a few examples of the costumes I've seen in the past that have inspired me, most being from my favourite films or games. Looking at the influence board now it is pretty clear I like the tall and thin stature when it comes to characters, wow - not like I've ever noticed that before.
TELEVISION SHOWS:

Television shows have quite an influence over me, there are so many good stories or funny comedies out there each with very diverse characters. They expose you to some extreme personalities and some emotive scenes that you would never have before seen. Lost is my favourite show as I said before but shows like Bones, Dexter, CSI, The River, Oban Star Racers and The Walking Dead have all left their mark on me and have taught me how to create convincing and emotive stories.
GAMES:

Obviously games had to be on this list as I'm a games student, but i haven't ever said which games I really liked. My favourite ever game is probably Final Fantasy: Crystal Chronicles for the Gamecube. This was a hack 'n' slash RPG which used an experimental multiplayer system where you had to use Gameboys for controllers - it didn't catch on. However, I achieved multiplayer with two of my friends and my nephew and it was the most stressful and fun game I have ever played. Other game favourites include fighting toy Gamecube game Gotcha Force, the hilarious Saint's Row: The Third and scary shooter Left 4 Dead, both for Xbox 360, clumsy AI survival horror Resident Evil Outbreak for PS2 and the ever classic Pokémon series.

Dressed for the Occasion

Using the reference pictures I found before of dresses from the past few decades I have designed a few more for the main character, i like some of these dresses a lot, but i equally dislike many of them. Whereas I am very enthusiastic of introducing a large amount of weapons to the game, I'm not completely convinced yet that multiple dresses are a step in the right direction, I'll keep sketching though and we'll see if the idea grows on me.
I will be doing a lot more of these designs as i need a fair few to show, even if i decide against the choice of different dresses. I will probably be uploading them in a separate post.

Armed to the Teeth

Haha, get it? because she uses her arm as a weapon?.... Anyway.

Aswell as multiple dresses, the choice and freedom of having multiple weapons is very tempting, a sword for an arm is cool, but what about a scythe for an arm? or perhaps a septre? Even an anchor?! I set out to create a range of new weapons, some of which will be scrapped of course but hopefully some will be good enough to keep.

However, before i started just drawing weapon/limb combinations, i thought it might be a good idea to look up some of history's most devastating and unique weaponry.  I researched swords, lances, morning stars, maces, septres, spears, crossbows, guns, hatchets, battle axes, mallets, Knives, scythes, haliberds, saws, daggers and yes, even anchors. Researching this stuff was pretty fun, and learning the potential damage these weapons could wreak - some of which are very primitive or crude- was surprising. I've drawn these weapons attached to the main characters basic figure to get a feel of what the final outcome will look like.