Monday, 11 February 2013

Black Death Britannia - Negotiated Studies One: Overview

Overall, I am fairly pleased with how this project turned out and with my contribution, although i do think it could have gone a lot smoother and could have been more impressive had we had better time management.

In terms of working in a group this project was very fun and was a great chance to experience working in a group of people with contrasting ideas. Not only did this help us to evaluate our ideas and allow us to get a second opinion on them, but it also helped us to refine them into something we all liked and were happy with.
I also liked that the work was split fairly evenly so that we could each play to our strengths and produce the best work possible.

However, working in a group also had it's fair share of hardships such as arguing over ideas and a lack of organisation. Although arguing for your ideas is a good thing as it shows you care what is being put into a game, it was a struggle when almost every idea, even minor details, were being shot down and scrutinised. Also having split the work load into different sections meant that we were left to our own devices most often, with few chances to give feedback and motivate each other but many chances to procrastinate. We did manage to get past the arguing though and eventually we were all on the same page with our ideas, and near the end of the project we did start showing each other our work and motivating each other to do work.

My two fields of work were costume design and story. Although initially I was much more interested in costume design, I did start to loose interest in the topic as it became clear that the majority of the men's costumes were simply suits, or waistcoat variations. I did have a lot of fun with the female costume design though, although I created these designs very quickly and was only left with the men's designs which left me fairly uninspired.

It wasn't until I started to write the story that i really started to enjoy the project. I found creating the character biographies much more interesting and rewarding when compared with the costume designs and the creative freedom when coming up with the main story felt great. I think you can tell from my written work that i was enjoying myself a lot, but by the time i had started to write the character bios, the project was already nearing the deadline and although i managed to finish all the biographies and story, the costume design fell short. I've never been so proud of something yet so embarrassed at the same time. I know my costume designs are far weaker than my story and I am annoyed that i let myself become unmotivated and lazy. I do like some of the designs, particularly Odette and Virginia's designs, but i think my story design is far stronger and really outshines my actual artwork.

If i were to do this project again i would definitely try to put more effort in and manage my time better. I would have aimed for turnarounds of each character with full colour costume designs as well as the detailed biographies. I think I would also now be able to pick my battles better when it comes to arguing for your ideas as looking back, a lot of what we fought about ended up being either left out or unnecessary. I would definitely work in a group again as the experience and ideas that came out of it were very helpful and creative but perhaps in future, tweaking how we worked and arranging weekly meeting where we showed each other our progress would be a good idea.

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