Thursday, 3 November 2011

Walking with Meaning - Walk Cycle

In this assignment we were asked to design a character and animate a simple walk cycle. I decided to use the same character I was designing for the 3D animation as this might help me further down the line when I'm actually animating in Maya. The way the character walked had to have meaning behind it - for example if they walked with a limp there would have to be a reason why. My character is a young female socialite and so she wears a long dress, walks with her head held high and has a swing in her hips.


 Here is the finished animation!



I am pretty happy with how this turned out (besides the crazy eyes, ever-growing hair and a neck that thickens at will). I think the leg and dress movements are quite accurate and the arms swing naturally, i also think you can tell this character is quite confident from her posture - even if you can't really see the swinging hips from this angle.

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